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David Giraud
David Giraud
sculptor (available for collectible work)
Montreal, Canada

Summary

I have worked in the entertainment industry since 1997. I worked at ubisoft, eidos, IO interactive, THQ to name a few and I have created AAA characters mostly for in-games but also marketing and cinematic for games such as hitman, splinter cell, assassin's creed, prince of persia, Rainbow 6, Street fighter 5, Devil may cry 5, Monster Hunter and many more, I work also in the collectible industry for sideshow, XM studios, DC direct and others and created dioramas, statues and busts for the last 10 years,
I am now an art director and project manager.

CONTACT

Please only use this form or e-mail address for job related inquiries : giraud_david@hotmail.com

Skills

Character ModelingTexturingConcept ArtDigital SculptingArt DirectionLightingMarketing Illustration

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Back 4 Blood
    • Year
      2021
    • Role
      external Art Director
    • Company
      Volta Creation
    • Video Game
      Devil May cry 5
    • Year
      2019
    • Role
      3d art director/sculptor
    • Company
      Capcom/Volta
    • Video Game
      Monster Hunter World
    • Year
      2018
    • Role
      external creature 3d AD/sculptor
    • Company
      Capcom/Volta
    • Video Game
      Street fighter V
    • Year
      2016
    • Role
      Senior Character artist
    • Company
      Capcom/Volta
    • Video Game
      Tom Clancy's Rainbow Six Siege
    • Year
      2015
    • Role
      Senior Character artist
    • Company
      Ubisoft
    • Video Game
      Saints Row IV
    • Year
      2013
    • Role
      Senior character artist - concept artist
    • Company
      Volition
    • Video Game
      Tom Clancy's Rainbow Six: Vegas 2
    • Year
      2008
    • Role
      Senior character artist
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed
    • Year
      2007
    • Role
      Senior character artist
    • Company
      ubisoft
    • Video Game
      hitman blood money
    • Year
      2006
    • Role
      Lead character artist
    • Company
      IO interactive
    • Video Game
      Hitman contracts
    • Year
      2004
    • Role
      Senior character artist
    • Company
      IO interactive
    • Video Game
      Tom Clancy's Splinter Cell
    • Year
      2002
    • Role
      character artist
    • Company
      Ubisoft
    • Video Game
      Prince of Persia: the sands of time (game)
    • Year
      2003
    • Role
      Lead character artist
    • Company
      Ubisoft